Sword Coast Guard, Episode 12 – The Sunken Temple, Part 2

Session Date: September 10, 2017 13 Eleasias, 1367 DR With the heroes planning to head north in the underground compound, Rusty splashes out of the water onto a quay. “Sorry guys,” the fighter says, streams of water running down him. “Had a rough night.” “No worries,” says Belgarath. “We had to fight some shark riders and ghasts without you, but it wasn’t that –” Before the warlock can finish, he disappears with a flash of soft blue light. “Damn, DM magic,” mutters Elodin. Nigel nods. “Yep, tell me about it.” “You should see if you can borrow some of that ...
Read More

Hand of Light, Episode 20 – Finding Katso: Part 3

Session Date: September 2, 2017 5 Flamerule, 1367 DR Dunkle makes his way through the compound, intent on finding his comrades. The sounds of battle echo down the hallway, and the trail of corpses lead him in what he presumes is the correct direction. Finally, the rogue enters a large chamber and finds the other members of the Hand of Light locked in a pitched battle with several winged tieflings – and his friends aren’t doing so well. Quietly, Dunkle sneaks up behind one tiefling and stabs Bleeder, his enchanted rapier, through its back. Yanking the blade out, he kicks ...
Read More

Sword Coast Guard, Episode 11 – The Sunken Temple, Part 1

Session Date: August 27, 2017 11 Eleasias, 1367 DR The heroes walk up early before the sun has risen to the sound of watch horns blowing and patrols of Waterdeep soldiers streaming toward the docks. After quickly donning their armor, they head to the docks. There they find hundreds watch members and soldiers waiting anxiously on the docks. Belgarath investigates the water and discovers that it is darkened with blood. Soon, several dozen Waterdeep soldiers emerge from the water, carrying a dozen wounded and bleeding sea elves, including Parlanacel Fairskin. The soldiers and sea elves give a report to a ...
Read More

Sword Coast Guard, Episode 10 – Tichwillow’s Truth, Part 2

Session Date: August 13, 2017 1 Eleasias, 1367 DR As the Sword Coast Guard stands over the hacked and smoking corpses of ogres and trolls, they hear loud footsteps – running footsteps – approaching from separate corridors. The heroes discuss briefly how to prepare for whatever is coming, but end up doing nothing. That’s what happens when players spend the time discussing what to do but don’t actually decide on anything. Then, from one corridor emerges a large, two-headed giant – which the heroes and their grandmothers easily identify as an ettin. A second horribly deformed giant covered with bumps ...
Read More

Hand of Light, Episode 19 – Finding Katso: Part 2

Session Date:August 4, 2017 5 Flamerule, 1367 DR After the Hand of Light takes a short rest, Dunkle arrives with a new companion: Luna Hammerforge, a dwarven paladin that he met at a tavern who would like to join their group. After a quick introduction, Dunkle leaves the compound, explaining that he has other matters to attend to. The heroes go around, introducing themselves to Luna, and then continue their quest to find Katso. While the heroes are traveling through the large chamber of wooden platforms and bridges, a massive tentacle explodes from the water, grabs Dona, and pulls her ...
Read More

The Sword Coast Guard, Episode 9 – Tichwillow’s Truth, Part 1

Session Date: July 30, 2017 Midsummer, 1367 DR Following the lead Linare gave them, the Sword Coast Guard heads to Dock Ward to speak with the sea elves about the malenti they found in their midst and the remnant it had. They arrive at the harbor master’s office, and strike up a conversation with the busy man. Instead of getting straight to the point about why they are there – they simply need him to call the sea elves so they can talk – Nigel decides to spin up a tale about being there to claim salvage from the harbor ...
Read More

Hand of Light, Episode 18 – Finding Katso: Part 1

Session Date: July 21, 2017 23 Kythorn, 1367 DR The Hand of Light arrives in Eltorchul Academy, where Dexter learned his craft as a wizard, and they are greeted by Fea Eltorchul. Dexter’s former instructor tells the group that darkness that covers the sky – it began when the meteorites crossed over from the astral plane and crashed in their world – has not abated. Scholars and wizards all across Waterdeep have been studying it, though. So far they’ve learned that the source of the darkness are particulates that saturate the sky, blocking most sunlight. They used weather effects to ...
Read More

Hand of Light, Episode 17 – Out of the City of Spiders

Session Date: July 8, 2017 23 Kythorn, 1367 DR Karn’s player was not present for this session. As the last of the drow chapel’s defenders falls, the chapel rumbles, and an otherworldly, feminine voice booms, “You have desecrated my unholy place. Take this as a toke of my dissatisfaction.” Then vertical slashes of darkness split the air, and two monstrosities resembling melted candles with tentacles exit the extra dimensional portals. Dexter and Lyr identify the demons as yochlols, Handmaidens of Lolth, and the Hand of Light moves to attack. The yochlols fill the chapel with webbing, and as they attack ...
Read More

The Sword Coast Guard, Episode 8 – I’ll Keep Them Safe for You, My Dear

Session Date: July 16, 2017 21 Flamerule, 1367 DR As combat with Agnes Gristlegrums begins, Elodin casts shatter on her. The spell has no effect other than to reveal Agnes as illusion. The heroes hear cackling laughter from all around the room, and three old ladies appear: one rides a flying carpet, another rides an animated table, and the third, Agnes, rids a sow. The heroes later identify the old ladies as a coven of green hags, evil fey known to deceive and corrupt. The heroes begin their battle against the green hags, two prisoners in the cages – Malark ...
Read More

The Sword Coast Guard, Episode 7 – A Witch Moot

Session Date: July 2, 2017 19 Flamerule, 1367 DR This session’s cast: Elodin, Rusty, and Nigel. Belgarath’s player couldn’t make it. As the howling in the distance gets louder and closer, the heroes ready themselves. They take up defensive positions in the network of small islands connected by fallen logs that surrounds them in Burp Swamp. The heroes take defensive positions in the swamp as the howling approaches. A loud, keening howl sounds from a nearby island, causing terror to shake Nigel and Rusty to their core. The heroes can hear movement and see floating logs depress in the water ...
Read More