Hand of Light, Episode 24 – My Dear Missing Mother, Part 4

Session Date: November 11, 2017 In this episode, the Hand of Light discovers the importance of listening to NPCs despite how much they dislike them. The heroes also discover unexpected allies, finish up the yuan-ti temple, and investigate a “Bone Graveyard.” 21 Flamerule, 1367 DR Unsure of their ability to battle the two massive snakes in lower, flooded level of the yuan-ti temple, Dexter proposes they move on. Karn protests briefly, citing the thirty some yuan-ti eggs the snakes carry and the likelihood of them hatching into more yuan-ti to plague the Mere of Dead Men and surrounding area. Amazingly, ...
Read More

Sword Coast Guard, Episode 15 – Confronting Lady Tharmar, Part 1

Session Date: November 5, 2017 13 Eleasias, 1367 DR In this session, the Sword Coast Guard finally investigates the truth behind Lady Nellabee Tharmar. For some time, the heroes have suspected her of breeding demon spawn with Nigel. The adventuring party also gains a new necromancer comrade, Belwar. Captured malenti in tow and defeated sahuagin and cultist compound behind them, the Sword Coast Guard travels to Waterdeep. The journey is uneventful, and when they arrive they set off for Castle Waterdeep to report their success to Captain Rulathon, the commander of the Waterdeep soldiers and watch. After a short wait, ...
Read More

Hand of Light, Episode 23 – My Dear Missing Mother, Part 3

Session Date: October 27, 2017 In this episode, the heroes continue to delve deeper into the yuan-ti temple. Players can be obstinate at times. That’s why DMs wield complete cosmic power: they need it. 20 Flamerule, 1367 DR As the heroes contemplate their next move and prepare for a short rest, Dunkle shimmies up the rope back outside to check on Milly who they had left there in her boat. Inside, the remaining heroes hear a commotion, and Milly calls up, “Um, hello? Black tentacles just came out of the swamp and pulled underwater the fellow who goes on and ...
Read More

Sword Coast Guard, Episode 14 – The Sunken Temple, Part 4

Session Date: October 22, 2017 13 Eleasias, 1367 DR In this session a new player, Ian, is introduced — that’s his character’s name — as Rusty is no longer able to continue with the group. I had planned for the heroes to meet him at the very beginning of the session before they go neck-deep in trouble, but Ian’s player arrived a little late, and consequently was thrown into the worst part of the trouble. You’ll see… The Sword Coast guard begins to explore the submerged tunnel, hoping to find the sahuagin they’ve been searching for. Xavier sends his octopus ...
Read More

Hand of Light, Episode 22 – My Dear Missing Mother, Part 2

Session Date: October 14, 2017 20 Flamerule, 1367 DR As the heroes continue their discussion of where to go — wander the swamp or go to the ruins of Iniarv’s Tower — glowing balls of light appear in the distance, rapidly approaching them. Karn identifies them as will-o’-wisps just as the undead creatures attack. Mostly stuck on a small island, the heroes are quickly surrounded by the monsters. The will-o’-wisps attack by slamming into them, sending jolts of electricity coursing through their bodies. Luna lays into the undead lightning bugs with abandon, her Maul of Disruption obliterating the creatures with ...
Read More

Sword Coast Guard, Episode 13 – The Sunken Temple, Part 3

Session Date: October 8, 2017 13 Eleasias, 1367 DR As the heroes look up from reading the letter, Rusty is surrounded by a mysterious blue aura and vanishes from sight. “Woah,” says Xavier, drawing his sword and scanning the area for danger. “What in the Nine Hells was that?” “Stand down. That’s just a no call no show right there,” Elodin explains. Belgarath thumps his morningstar against the palm of one hand. “You know, in some adventuring groups, three of those in a row…” His voice trails off ominously. “Damn!” Xavier sheathes his sword. “I was excited for a second ...
Read More

Hand of Light, Episode 21 – My Dear Missing Mother, Part 1

Session Date: September 30, 2017 16 Flamerule, 1367 DR After their tenday of downtime, the first order of business of the Hand of Light is to grill Luna over her motivations for joining the group and her general intentions, all while in a zone of truth. Specifically, they want to make sure she has no intentions of harming their adventuring company. I missed this in the last entry, but Luna ate portion of a page from a book that contained information about wrongdoing of certain groups and individuals in Waterdeep. The presumption was that Luna was hiding something, and the ...
Read More

Sword Coast Guard, Episode 12 – The Sunken Temple, Part 2

Session Date: September 10, 2017 13 Eleasias, 1367 DR With the heroes planning to head north in the underground compound, Rusty splashes out of the water onto a quay. “Sorry guys,” the fighter says, streams of water running down him. “Had a rough night.” “No worries,” says Belgarath. “We had to fight some shark riders and ghasts without you, but it wasn’t that –” Before the warlock can finish, he disappears with a flash of soft blue light. “Damn, DM magic,” mutters Elodin. Nigel nods. “Yep, tell me about it.” “You should see if you can borrow some of that ...
Read More

Hand of Light, Episode 20 – Finding Katso: Part 3

Session Date: September 2, 2017 5 Flamerule, 1367 DR Dunkle makes his way through the compound, intent on finding his comrades. The sounds of battle echo down the hallway, and the trail of corpses lead him in what he presumes is the correct direction. Finally, the rogue enters a large chamber and finds the other members of the Hand of Light locked in a pitched battle with several winged tieflings – and his friends aren’t doing so well. Quietly, Dunkle sneaks up behind one tiefling and stabs Bleeder, his enchanted rapier, through its back. Yanking the blade out, he kicks ...
Read More

Sword Coast Guard, Episode 11 – The Sunken Temple, Part 1

Session Date: August 27, 2017 11 Eleasias, 1367 DR The heroes walk up early before the sun has risen to the sound of watch horns blowing and patrols of Waterdeep soldiers streaming toward the docks. After quickly donning their armor, they head to the docks. There they find hundreds watch members and soldiers waiting anxiously on the docks. Belgarath investigates the water and discovers that it is darkened with blood. Soon, several dozen Waterdeep soldiers emerge from the water, carrying a dozen wounded and bleeding sea elves, including Parlanacel Fairskin. The soldiers and sea elves give a report to a ...
Read More