What Does Lyr Feed His Magic Dog?

This post was written by one of my players who plays Lyr, the bard. After reading my They Eat What? post from the group's last adventure, he decided to write the events from Lyr's viewpoint. As it turns out most of the other characters were incorrectly interpreting Lyr's actions as cowardly. However, the bard was in fact, the hero of the battle -- in his own head, at least.

I daresay that Dunkle was a fine scoundrel, and his ability to notice those pesky dungeon traps was almost as good as my own. I casually watched as the heroes gathered outside a door, and I mentally hummed the notes to a new melody I was working on. Seeing the astral plane helped me inspire the music with a certain celestial feeling.

Moments later came a shout, "Mind flayer!" In charged Karn the Protector and Dona the Everbloody. If you were to ever throw these two at a dragon, it would undoubtedly die. Following in their wake, almost as deadly as the mind flayer, strode Dexter the Wizard.

Next to me a massive minotaur named Grull scratched his armpits and shared a frown with me. Now, if you have never encountered a mind flayer before, you may not know what the minotaur and I were thinking. Suffice it to say, the first thing a mind flayer tends to do when it sees you is fry your brains. Thus – and quite logically – the minotaur and I shielded ourselves behind thick rock walls. After a few seconds, we glanced through the doorway.

The room was only a small partitioned sleeping quarters with a couple other doors. As expected, Karn, Dona, and Dunkle were drooling on themselves. The great Wizard Dexter, was steadying himself as he took in the devastation. In the center of the room, a fearsome mind flayer moved towards Dunkle.

As a hero is wont to do, I leapt into the room and summoned forth a fearsome beast: a magical hound of great strength and loyalty named Lido. Lido charged the surprised mind flayer, rending its rubbery flesh with ebony teeth. Injured for the first time, the miserable fiend grabbed Dunkle and fled.

"Come back coward! You will be food for my canine friend!" I taunted the mind flayer as I gave chase. Lido followed the mind flayer through one door, and I rushed through the other door, where I came face to face with it.

Looking into the solid black eyes of a mind flayer is not for the faint of heart. There may have been an attempt to insult the creature's parentage. The nature of such an alien creature makes it difficult to land such an insult.

Luckily, I was saved from such a creative dead end as my loyal hound Lido leapt upon the mind flayer and tore at its flesh. Behind Lido strode Dexter who raised a hand and issued forth an icy blue ray that struck the mind flayer. Behind the wizard appeared Karn and Dona, wiping drool from their chins while clutching their weapons menacingly.

Taking in my previously comatose companions, I could only grin and thank them for joining the fight. They seemed upset, and I can only assume they were embarrassed about drooling all over themselves. Honestly, my companions are great but they can be too serious sometimes.

With a swing from Dona's polearm and another from Karn's glaive, the mind flayer finally collapsed. As the creature died, Dunkle frantically tore rubbery tentacles from his head.

In the aftermath, a lesser person might have gone insane or refused to scout ahead. Not Dunkle. It may have helped that I decided to scout ahead with him for a while after that. I am rather stealthy myself and the buddy system is a good idea.

Incidentally, Lido did nibble on the dead mind flayer.

The Hand of Light

Aelyrendar "Lyr" Fairsong - Bard

Dexter Ambrose - Wizard

Dona Falone - Barbarian

Dunkle Fledermaus - Rogue

Karn Mondel - Paladin of Torm

Welcome to Waterdeep – HoL 1

This is the very first adventure that my Hand of the Light group ever ran back in January 2016. As I look at my notes in Word and my maps, I'll admit they aren't very high quality. But this is free stuff, so I offer it as-is. 🙂 It's also kind of a nostalgia thing -- for me, at least.

My goal with this adventure was to have a somewhat unique way to start a campaign (but not terribly so, I suppose) and to offer the players (all new to the group at the time) a variety of things to do. The adventure contains a little sleuthing, combats, a puzzle trap, and a riddle. I wanted to throw a bunch of different stuff at the players to see what they seemed to enjoy.

Now, there are five players currently in the Hand of Light group. However, when I first ran this adventure only one of my current players (Anna) was in the group at the time. I think I may just start posting all the adventures that group has ran, starting with this one. It'll be interesting to see how the quality of my notes and maps has improved (I hope).

Overview: The heroes meet up outside a tavern where they spot a cloaked figure dropping a piece of paper. It turns out to be a map leading to a secret meeting at night in the City of the Dead. This adventure introduces the basic campaign plot: take out the Shadow Thieves.

Creatures Encountered: kendu, kobolds, gray ooze, animated armor, and doppleganger

Levels: This adventure is designed for a party of 5 level-1 characters.


Welcome to Waterdeep - HoL 1 (33 downloads)

 

They Eat What? – Hand of Light, Episode 9

29 Mirtul, 1367 DR

“It is your job,” Dona said to Dunkle. “You want the paladin or bard going in first?

“No, of course not.” The rogue moved up to the door, checked it for traps, listened against it – nothing – and then slowly opened it.

Inside the room, Dunkle saw a long chamber separated by wooden partitions. He eased his rapier from his sheath and sneaked up to the doorway in the first partition: a simple bed and dresser lie inside. Mmm, just sleeping quarters.

The second and third partitions contained the same. He relaxed his guard and moved to check out the fourth bed room. A tall creature with waggling tentacles where its chin should have been stood there, apparently waiting for him.

“Shit! Mind flayer!” Dunkle screamed as he lunged forward with his rapier. The blade screeched off the monster’s breastplate.

The mind flayer moved around the rogue and outside the partitioned sleeping quarters where it could also see Karn and Dona who had been slowly moving through the room. Its tentacles waved and a powerful blast of physic energy rolled over the three heroes.

Karn and Dona were unaffected, but Dunkle was left drooling onto his leader jerkin. I’ll be back for you, the mind flayer telepathically told the stunned rogue as it moved into the fifth partitioned sleeping quarters.

Karn, Dona, and Dexter all charged into the small partitioned room to attack. Amazingly, the creature evaded their blows and spells and unleased another telepathic blast. This one left both Karn and Dona reeling.

The mind flayer then flew up to the helpless Dunkle and set its tentacles to work. They delved under the flesh of the rogue’s head, one entering his ear, another his mouth, and another working at his eye.

Lyr threw a magical figurine of a mastiff hound into the room, calling forth his faithful hound, Lido. At its master’s command, the hound attacked the mind flayer, tearing into its soft flesh.

The heroes battle a mind flayer, and Dunkle's brain is on the menu.

Dunkle screamed incoherently as the mind flayer dragged him through a door to the north and into a hallway. I told you I’d come back for you, the mind flayer spoke into the rogue’s mind. Your brain will be tender and delicious, I’m sure.

Finally, Lyr and the heroes’ minotaur ally, Grull, came into the room to join the fight.

Lyr saw one open door to the north and rushed to another, closer door that lead north, hoping it lead to the same place. Opening it, he saw that it did. And he found himself staring at the mind flayer, its tentacles probing deeper into Dunkle’s helpless form.

“By the Sloshing Boot, you shall not!” The bard though quickly, for his best insult. “Your mother was an octopus, and your father an orc!” he said, lacing the words with magic. The mind flayer stared back at him impassively, apparently unaffected. “Okay, maybe your father was a hobgoblin?”

Grull crowded in at Lyr’s back, unable to get at the mind flayer.

“By Torm’s gauntlet,” shouted Karn, dashing out of the portioned room after coming out of the stun. “Why are you blocking the front line, Lyr?”

“Damn it!” Dona followed after the paladin. “Get out of the way and let the professionals handle this!”

Meanwhile, Dunkle finally managed to break out of the mind flayer’s mind numbing mental blast. “Bloody hells!” he screamed in panic and pain. The tentacles were delving deeper. They must be nearing his brain!

Dunkle frantically grabbed at the tentacles, trying to at least stop them from penetrating deeper into his head. He was on the verge of losing all control to panic. On the verge of simply passing out from fright.

Karn’s glaive came down and rent a hole in the mind flayer’s breastplate. “Let him be you fiend!”

A ray of frost streaked in from Dexter, slamming the monster in the leg. The mind flayer doubled over just a little from the blow. Just a little further! It told Dunkle. Sweet and delicious!

Then Dona’s halberd cleaved into the monster’s head, splitting it in two.

The dead mind flayer sloshed to the floor. However, its tentacles were still imbedded in Dunkle’s head, and the front part of the monster’s face dangled from the rogue.

“Holy mother hell!” Dunkle frantically ripped the tentacles out of his head and tossed the slimy mess to the side. The rogue stared at the dead monster at his feet and felt at the large holes in his head and face.

“The next time,” Dunkle said weakly, “the paladin goes in first.”

Then the rogue collapsed to the ground next to the mind flayer.

The Hand of Light

Aelyrendar "Lyr" Fairsong - Bard

Dexter Ambrose - Wizard

Dona Falone - Barbarian

Dunkle Fledermaus - Rogue

Karn Mondel - Paladin of Torm