Hand of Light, Episode 14 – Assaulting House Oussiryn

Session Date: May 26, 2017

In-Game Dates: 22 Kythorn, 1367 DR

After a night’s rest at the Crock and Helm inn, the heroes pass by the Black Tankard tavern to see if Ahmaergo is there. At 8 in the morning, he is not.

The heroes do run into the Scribe, who has tracked them to Skullport. He tells them that he believes drow bought Dona’s siblings from the Slavers Market. He is aware their compound was attacked by Katso and others and is in the process of tracking them down.

The group believes that the drow of House Oussiryn, which has a small compound near Skullport, bought Dona’s siblings and will soon be transporting them to Menzoberranzan. With no time to waste, they leave Skullport to track them down.

House Oussiryn’s outpost turns out to be in a vast cavern. As the heroes charge across the cavern into the blackness, the ground they stand on lights up brightly, making them perfect targets. Arrows begin to scream out of the darkness, peppering them, and a wizard flings spells – namely ice storm and fireball – at them. The heroes continue to charge blindly forward, and soon find themselves wading through a field of magical traps that when sprung unleash waves of paralyzing magic.

Finally, they find themselves before a fifty-feet tower manned by hobgoblin warriors and a hobgoblin wizard. The assault on the tower ends quickly, with Karn and Dona breaking down the front door and Dexter and Dunkle scaling the side of the tower.

At the top of the tower they find a magical levitation circle. Despite the heroes being rather beat up and in need of a short rest, Lyr jumps into the circle and begins to float upward into the darkness above. The rest of the group reluctantly follows (though there may have been discussion of just letting him go it alone).

As the heroes float slowly upward into the darkness, a hail of poisoned bolts begins to fall on them from above. Several agonizing moments pass with the heroes unable to respond, and a couple of them even falling asleep as the poison from the bolts courses through their bodies.

One by one the heroes arrive on a platform attached to the side of a stalactite that is being defended by a dozen or so drow. Lyr arrives first, is promptly surrounded, and goes down under a flurry of attacks. The other heroes begin to arrive and the tide turns against the drow – but not before Lyr dies.

Once the drow are defeated, the group discusses the fate of Lyr. Reluctantly, they decide they should raise him from the dead, despite his compulsive behavior that has gotten them into trouble before.

The heroes explore the stalactite and rescue some goblin slaves who were the drow’s cooks. The goblins tell them there is a bridge that leads to another stalactite and that they shouldn’t touch the cabinets there. With that warning, the goblins leave and the heroes take a short rest.

The Hand of Light

Below are the famed members of the Hand of Light adventuring party.

Dona Falone - Barbarian

Dunkle Fledermaus - Rogue

Dexter Ambrose - Wizard

Aelyrendar "Lyr" Fairsong

Karn Mondel - Paladin of Torm

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