Hand of Light, Episode 23 – My Dear Missing Mother, Part 3

Session Date: October 27, 2017

In this episode, the heroes continue to delve deeper into the yuan-ti temple. Players can be obstinate at times. That’s why DMs wield complete cosmic power: they need it.

20 Flamerule, 1367 DR

As the heroes contemplate their next move and prepare for a short rest, Dunkle shimmies up the rope back outside to check on Milly who they had left there in her boat.

Inside, the remaining heroes hear a commotion, and Milly calls up, “Um, hello? Black tentacles just came out of the swamp and pulled underwater the fellow who goes on and on about pirates and pirate energy and all that related baloney.”

“That’s fine,” the heroes call up as one. “Just a plot device.”

Dunkle couldn’t make the session. Our table’s standing rule is that black tentacles gobble your character up if the player isn’t present. It’s a fine tradition that started with Dona the Barbarian. I miss Dona. L

Meanwhile, Dexter and Karn try to convince Gabriel to stay outside the temple with all the captives they just rescued. They are having a hard time of it until Lyr, still invisible, intercedes. The bard casts minor illusion on the pebble, making it glow, and carries it to Gabriel.

“This magic pebble will grant you powers,” Lyr tells the man. “Powers that you must use to protect the captives outside. We are counting on you, Gabriel.”

Trembling Gabriel takes the pebble, which appears to be floating in midair. “Yes, Mystic Seer! Your wish is my command!” And with that, the priest of Oghma scrambles up the rope to fulfill his duty.

Gabriel is a fine NPC. I don’t understand why my players dislike him so much…

The heroes then sweep the temple level they are currently on, rescuing two injured and sick captives from one room. In another room — a room that is pitch black — they find several humans manacled to the walls. One is but a decaying corpse, and the others are so starved that they are naught but bones covered with flesh.

They free these prisoners, and Luna determines that their condition is quite serious and will require weeks if not months of medical attention to nurse them back to health. They carefully move these people outside where Gabriel can protect them.

Yeah… Protect them…

The heroes then move down wide staircases to the next level down. There they find an enormous temple, complete with a stone altar and wall steamers covered with snake patterns. Two more staircases lead down to another level, and several large stone doors line the walls.

The heroes move to one such door and upon opening it, discover more than half a dozen humanoids in the room. They have snake-like features — forked tongues, narrow eyes, scaly skin — and the heroes identify them as yuan-ti purebloods, the “lowest” form of yuan-ti.

The yuan-ti make a half-hearted attempt at demanding who they are, but then leap to the attack.

Only moments in the battle, a stone door nearby opens and four creatures resembling large snakes with arms — yuan-it abominations — emerge. Two fire arrows at the heroes, one uses suggestion on Lyr, causing him to surrender, and the fourth casts blade barrier around Luna and Karn, cutting them off from Dexter and Lyr.

And just like that everything turns to shite.

Lyr — the only caster with spell slots left — calls out to his friends, “Guys, I think it’s best that we just surrender. We are not match for them!” The yuan-ti abomination that had cast suggestion on him, stoops the bard up and begins carrying him back to the prison room upstairs.

Luna and Karn, trapped in the blade barrier, do what they can to fight their foes, but their efforts are a stalemate at best. And, while they are trapped, the yuan-ti abomination priestess drops a flame strike and other nasty spells on them.

One abomination grabs Dexter and drags him into the middle of the temple. Another abomination puts his sword to the wizards throat and demands that the heroes surrender or he kills their companion.

In response, Dexter casts misty step and appears next to Karn and Luna inside the blade barrier. The priestess laughs and drops another flame strike on all three of them.

Once Lyr is manacled in the prison room and the abomination leaves, the suggestion dissipates. The bard, suspecting that his friends need him, casts dimension door and appears back down near his companions.

Up until this point there had been much guzzling of healing potions and general distress. Things looked bad. Very bad.

With nothing but his life to lose, Lyr strides out into the midst of the yuan-ti and drops a destructive wave. One of the yuan-ti abominations goes down, and another is severely injured.

The priestess drops her blade barrier, and the purebloods surge toward Luna and Karn. The two paladins make short work of them and then move onto the abominations.

As the tide of battle shifts, the yuan-ti priestess flees to the stairs leading downward and escapes. Then the yuan-ti that had shackled Lyr returns and gets summarily dealt with.

With their enemies defeated and their lives still intact — barely! — most of the heroes, severely injured and with resources depleted, want to hole up for a long rest.

But not Karn. Evil must be vanquished!

At the paladin’s insistence, they explore the rest of the level. The rescue some more captives from the kitchens and find a yuan-ti egg chamber. The eggs are guarded by yuan-ti broodguards — people that have been magically turned into hideous yuan-ti minions — and the heroes wisely close the door when the broodguards don’t immediately attack.

Finally Karn agrees to let them get some much-needed rest, and the heroes leave the ziggarat and find a ruined building a ways away that will serve well as a resting spot. Fortunately, they rest eight hours without incident, recovering their health and magical resources.

Upon returning to the ziggarat’s temple area, they find the yuan-ti broodgurads carrying the eggs out of the egg chamber and down the stairs. The broodguards immediately attack, and the priestess who had escaped joins in, also having rested and regained all her resources.

This battle goes much better for the Hand of Light, with them quickly capturing most of the broodguards — they are hoping to turn them back into people — and causing the priestess to flee yet again. This time, however, the priestess simply disappeared from inside a room. They didn’t see what she did, so they aren’t sure how she left. They search the area for her but find nothing.

They discover that the stairs leading down to the next level actually lead into a submerged part of the temple. Dexter transmutes himself into a fish and explores the level down.

The wizard-turned-fish discoveries two massive snakes some fifty feet long in one chamber. The snakes wear saddles and net rigging holds dozens of yuan-ti eggs to their backs. It appears that the priestess was attempting to flee the ziggarat and take the eggs with her.

Dexter goes back above, turning into a man once more, and relays this information to his companions. The heroes then begin preparations for luring the snakes out of the submerged area where they can be better dealt with.

The Hand of Light has no intention of letting those yuan-ti eggs hatch.

Mmm… still haven’t found Lyr’s mother though…

The Hand of Light

Below are the famed members of the Hand of Light adventuring party.

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