Session Date: November 5, 2017
13 Eleasias, 1367 DR
In this session, the Sword Coast Guard finally investigates the truth behind Lady Nellabee Tharmar. For some time, the heroes have suspected her of breeding demon spawn with Nigel. The adventuring party also gains a new necromancer comrade, Belwar.
Captured malenti in tow and defeated sahuagin and cultist compound behind them, the Sword Coast Guard travels to Waterdeep. The journey is uneventful, and when they arrive they set off for Castle Waterdeep to report their success to Captain Rulathon, the commander of the Waterdeep soldiers and watch.
After a short wait, they are granted an audience with Rulathon. He is pleased to hear they successfully defeated the sahuagin and brought back a captive. However, when the heroes tell him about the Drazovinite cultists they also found, Rulathon is upset to learn the heroes killed all the cultists except for those that got away.
Rulathon upbraids them for “cowboy tactics” and explains the captives provided information for battling one’s enemies. Ian, a paladin of Helm, vehemently vouches for the heroes, and Rulathon — himself a paladin of Tyr — abates his lecture.
Xavier then convinces Captain Rulathon that the Sword Coast Guard’s efforts on behalf of Waterdeep would be much more effective if they weren’t questioned by every city official — such as the harbor master — when they were about tasks assigned to them by Rulathon or others.
Rulathon then commissions them as official agents of the Lords of Waterdeep and has papers drawn up for them. He does, however, charge Ian with responsibility for the group’s conduct.
The heroes then go about their separate ways to pursue downtime activities.
Elodin is granted entry to the War Wizards and serves with them for a ten day. The wizard, however, leaves no lasting impression with them. Linare lectures him briefly, saying that he should put the same effort into service with the War Wizards as he does adventuring with the Sword Coast Guard.
Elodin also meets Sharra, his dear friend and former member of a thieves guild that Elodin ran in Amn. Elodin’s guild had been absorbed by the Velvet Fists with Elodin himself forced to flee. Sharra tells him that the Velvet Fists themselves were forced out of Amn by the Shadow Thieves several years ago, and they’ve been operating in Waterdeep since. She tells him that Petrick, their leader, runs a guild called the Loyal Order of Couriers and Servants as a front for information gathering. Many of its members gather information from nobles to be used for heists and blackmail. Sharra and her companions are forced to do Petrick’s dirty work and are basically slaves.
Elodin assures Sharra that he’ll find a way to rescue them and bring justice to Petrick. She tells Elodin that the best time to strike is when they are preforming a heist because Petrick and Gelven, a diviner, will be distracted as they oversee the heist. She tells him she’ll let him know when they have a heist planned next.
Iantorin serves at the shrine of Helm in Waterdeep for the ten day. He travels about the city spreading the word of Helm and helping those in need. He gains one favor from the church of Helm in the city for his efforts.
Xavier goes to the War Wizards, hoping to learn about this missing mentor, a former War Wizard, and a couple villains from his past he’d like to get even with. The cost for information is exorbitantly expensive, though, so he resorts to good old fashioned street research. He is rewarded for his efforts when he learns that Andres Rowe — a man who betrayed him and his mentor to an ambush by assassins — runs the day-to-day operations of the Loyal Order of Couriers and Servants, a guild in Waterdeep.
Belwar, a newly arrived necromancer in the city, seeks out a source of corpses and bones for his undead creations. He finds a man, Kados Starfire, who can supply him. Rumors says that this Kados is associated with a dangerous group of mages who operate out of Skullport, a black-market city below Waterdeep.
Nigel spends his time with Lady Nellabee Tharmar, catching up on vigorous activities in her library. At the end of the ten days, Lady Tharmar invites Nigel and his companions to a banquet hosted at her mansion then next day. With a caress across the cheek and sweet words, she magically convinces the bard that they should all arrive unarmed and unarmored. Nigel promises to do his best to ensure this happens.
When the heroes come back together, Belgarath introduces them all to his step-brother Belwar. Belgarath then takes his leave, and Belwar takes up adventuring with the Sword Coast Guard.
Belgarath’s player wants to try out a necromancer. So, this was the handoff.
The heroes then hear rumors of someone looking to purchase an underwater breathing item. They just so happen to have a magical trident that does this, among other things — quite a powerful weapon, actually, though none of them want to use it. They meet with a shifty-eyed man and negotiate a price around 150,000 gp. They all agree to meet on the 15th of Eleint, five miles north of Waterdeep, on neutral ground, to make the exchange.
Nigel then tells them about the banquet with Lady Nellabee Tharmar, and everyone agrees they should go and figure out what’s going on. Many of them suspect Lady Tharmar and Nigel of spawning demon children together.
I have no idea why they all think this…
Nigel then works hard to convince them not to wear armor or take their weapons with them. Iantorin immediately agrees, saying it would be poor form to arrive garbed for battle at such a function. Xavier insists on wearing his armor, though he agrees to leave behind his sword and shield — as an eldritch knight he can summon them in moments anyway. Elodin and Belwar have no problems leaving behind their obvious weapons, knowing their real strength — spell casting — doesn’t rely on mundane steel implements.
The heroes arrive to the banquet and are escorted inside. Belwar has a detect magic spell going, and he notices that many people have auras of transmutation around them.
They are escorted to the Great Library where Lady Nellabee Tharmar has a long banquet table set up. There are many other guests, a few of them beautiful women supposedly present for the companions “entertainment.” These three women also radiate transmutation magic…
After they are welcomed and seated, Lady Tharmar invites Nigel to dance. As their dance finishes, Lady Tharmar kisses Nigel full on the lips, draining part of the bard’s life energy. When the other heroes see this go down, they immediately leap to attack.
Lady Tharmar reveals herself as as succubus, and, as she is attacked repeatedly, teleports to the ethereal plan, escaping. She smashes an amulet at her feet first, though summoning a massive ice devil. The beautiful women turn out to be cambions, devilish offspring that result from union between a succubus (Lady Tharmar) and a human (Nigel).
The Sword Coast Guard then battles the ice devil and Nigel’s children, the cambions. Belwar polymorphs into a T-Rex attacking the cambions, while Elodin and Nigel fling spells at their foes. The wizard animates ten forks from the table which he then directs against his enemies. The bard spends most of the battle under the effects of greater invisibility, throwing eldritch blasts at the cambions.
Xavier and Iantorin move about the field together against their foes, the later using a table knife as a weapon and turning the ice devil and one cambion with his Helm-granted divine powers.
In the end their foes are defeated, those one of the cambions also flees with plane shift.
The Sword Coast Guard then hears Lady Tharmar’s laughter off in the distance and know that their night has just begun.
The Sword Coast Guard
the adventurers formerly known as the Heroes of Gold, Glory, and Girls
Not photoed: Iantorin Mournsoul - Half-Elven Paladin of Helm