Hand of Light Campaign Diaries

Hand of Light, Episode 24 – My Dear Missing Mother, Part 4

Session Date: November 11, 2017 In this episode, the Hand of Light discovers the importance of listening to NPCs despite how much they dislike them. The heroes also discover unexpected allies, finish up the yuan-ti temple, and investigate a “Bone Graveyard.” 21 Flamerule, 1367 DR Unsure of their ability to battle the two massive snakes in lower, flooded level of the yuan-ti temple, Dexter proposes they move on. Karn protests briefly, citing the thirty some yuan-ti eggs the snakes carry and the likelihood of them hatching into more yuan-ti to plague the Mere of Dead Men and surrounding area. Amazingly, ...
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Hand of Light, Episode 23 – My Dear Missing Mother, Part 3

Session Date: October 27, 2017 In this episode, the heroes continue to delve deeper into the yuan-ti temple. Players can be obstinate at times. That’s why DMs wield complete cosmic power: they need it. 20 Flamerule, 1367 DR As the heroes contemplate their next move and prepare for a short rest, Dunkle shimmies up the rope back outside to check on Milly who they had left there in her boat. Inside, the remaining heroes hear a commotion, and Milly calls up, “Um, hello? Black tentacles just came out of the swamp and pulled underwater the fellow who goes on and ...
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Hand of Light, Episode 22 – My Dear Missing Mother, Part 2

Session Date: October 14, 2017 20 Flamerule, 1367 DR As the heroes continue their discussion of where to go — wander the swamp or go to the ruins of Iniarv’s Tower — glowing balls of light appear in the distance, rapidly approaching them. Karn identifies them as will-o’-wisps just as the undead creatures attack. Mostly stuck on a small island, the heroes are quickly surrounded by the monsters. The will-o’-wisps attack by slamming into them, sending jolts of electricity coursing through their bodies. Luna lays into the undead lightning bugs with abandon, her Maul of Disruption obliterating the creatures with ...
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Hand of Light, Episode 21 – My Dear Missing Mother, Part 1

Session Date: September 30, 2017 16 Flamerule, 1367 DR After their tenday of downtime, the first order of business of the Hand of Light is to grill Luna over her motivations for joining the group and her general intentions, all while in a zone of truth. Specifically, they want to make sure she has no intentions of harming their adventuring company. I missed this in the last entry, but Luna ate portion of a page from a book that contained information about wrongdoing of certain groups and individuals in Waterdeep. The presumption was that Luna was hiding something, and the ...
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Hand of Light, Episode 20 – Finding Katso: Part 3

Session Date: September 2, 2017 5 Flamerule, 1367 DR Dunkle makes his way through the compound, intent on finding his comrades. The sounds of battle echo down the hallway, and the trail of corpses lead him in what he presumes is the correct direction. Finally, the rogue enters a large chamber and finds the other members of the Hand of Light locked in a pitched battle with several winged tieflings – and his friends aren’t doing so well. Quietly, Dunkle sneaks up behind one tiefling and stabs Bleeder, his enchanted rapier, through its back. Yanking the blade out, he kicks ...
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Hand of Light, Episode 19 – Finding Katso: Part 2

Session Date:August 4, 2017 5 Flamerule, 1367 DR After the Hand of Light takes a short rest, Dunkle arrives with a new companion: Luna Hammerforge, a dwarven paladin that he met at a tavern who would like to join their group. After a quick introduction, Dunkle leaves the compound, explaining that he has other matters to attend to. The heroes go around, introducing themselves to Luna, and then continue their quest to find Katso. While the heroes are traveling through the large chamber of wooden platforms and bridges, a massive tentacle explodes from the water, grabs Dona, and pulls her ...
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Hand of Light, Episode 18 – Finding Katso: Part 1

Session Date: July 21, 2017 23 Kythorn, 1367 DR The Hand of Light arrives in Eltorchul Academy, where Dexter learned his craft as a wizard, and they are greeted by Fea Eltorchul. Dexter’s former instructor tells the group that darkness that covers the sky – it began when the meteorites crossed over from the astral plane and crashed in their world – has not abated. Scholars and wizards all across Waterdeep have been studying it, though. So far they’ve learned that the source of the darkness are particulates that saturate the sky, blocking most sunlight. They used weather effects to ...
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Hand of Light, Episode 17 – Out of the City of Spiders

Session Date: July 8, 2017 23 Kythorn, 1367 DR Karn’s player was not present for this session. As the last of the drow chapel’s defenders falls, the chapel rumbles, and an otherworldly, feminine voice booms, “You have desecrated my unholy place. Take this as a toke of my dissatisfaction.” Then vertical slashes of darkness split the air, and two monstrosities resembling melted candles with tentacles exit the extra dimensional portals. Dexter and Lyr identify the demons as yochlols, Handmaidens of Lolth, and the Hand of Light moves to attack. The yochlols fill the chapel with webbing, and as they attack ...
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Hand of Light, Episode 16 – Into the City of Spiders

Session Date: June 24, 2017 In-Game Dates: 23 Kythorn, 1367 DR Having rescued a few dozen captives from their insidious drow captors, the Hand of Light fortifies themselves in a stalactite in the compound to take a long rest. After resting, Dextor casts teleportation circle to send the captives, including two of Dona’s sisters and Grull back to Waterdeep. The heroes give Grull and Dona’s sisters instructions to head to New Olamn for protection and housing until the heroes can return from wherever the drow teleportation circle leads. Lyr provides them with a note for his mentor Cora and the High ...
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Hand of Light, Episode 15 – Prisoners of the Drow

Session Date: June 10, 2017 In-Game Dates: 22 Kythorn, 1367 DR After taking a short rest, the heroes move across the bridge to the smaller stalactite here they believe Dona’s siblings are being held. In the first room, they find six cabinets and a hole in the ceiling leading upward. After a short discussion, they decide not to mess with the cabinets, though Lyr is sorely tempted. There is a teleportation glyph on the floor that levitates people up and down with the command words levantame and bajame. [There officially written down. Many of heroes/players were constantly forgetting how to saw ...
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Hand of Light, Episode 14 – Assaulting House Oussiryn

Session Date: May 26, 2017 In-Game Dates: 22 Kythorn, 1367 DR After a night’s rest at the Crock and Helm inn, the heroes pass by the Black Tankard tavern to see if Ahmaergo is there. At 8 in the morning, he is not. The heroes do run into the Scribe, who has tracked them to Skullport. He tells them that he believes drow bought Dona’s siblings from the Slavers Market. He is aware their compound was attacked by Katso and others and is in the process of tracking them down. The group believes that the drow of House Oussiryn, which has ...
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Hand of Light, Episode 13 – Uncovering Skullport

My thanks to my player, Lyr, for writing up this campaign log! (I was busy preping D&D.) Session Date: May 13, 2017 In-Game Dates: 12 Kythorn to 22 Kythorn The party finished interrogations and released Etis Bright, confident that he was on their side. It was only moments later that Karn Mondel returned to the base to report that he had informed the Red Sashes of the capture of Etis. After exchanging anxious looks, the group informed Karn they had acquired valuable information from their interrogation. Unfortunately, when Karn inquired about the prisoner, the group had to come clean. It ...
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Hand of Light, Episode 12 – The Bone Hole

Session Date: April 15, 2017 In-Game Dates: 30 Mirtul to 12 Kythorn You want to touch me? Soon after the massive meteorite slammed into the Sea of Swords, the Hand of Light hears the steadily growing roar of what they assume to be a tidal wave headed toward Waterdeep. Dona leads the former captives of the githyanki, including one of her sisters, toward the heroes’ compound nearby. Dexter enters the warehouse they just exited to warn the Red Sashes but finds them gone. Meanwhile, Dunkle scales a building to get a better look at the oncoming tidal wave. From atop ...
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A Trap, A Deal, and a Cloakmaster – Hand of Light, Episode 11

This session wraps up the Cloakmaster Jarvis adventure. I actually created this adventure back in September 2016. Due to it being a rather long adventure to begin with, holidays thrown in, and weekends off for convention play-testing, we’re just now finishing it up – half a year later! Previously on the Hand of Light: The heroes enter the astral plane and encounter a githyanki astral ship. They fight minotaurs, a mind flayer, and several githyanki. The githyanki are using magical silver collars to control the minotaurs and mind flayer. The heroes enter the githyanki compound – a large rock floating ...
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Clearing the Field – Hand of Light, Episode 10

29 Mirtul, 1367 DR Sorry, I’m way behind on this campaign log. All of these events happened at the group’s last session on February 4. I got busy preparing for the Marmalade Dog 22 convention I attended this last weekend, and – yeah, I won’t lie – there was probably some laziness mixed in here and there. Anyway, on with the recap! After a short rest – which the Hand of Light definitely earned – Lyr casts seeming on the group to disguise their appearances. The bard figures it will help them move through the compound a bit easier and ...
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What Does Lyr Feed His Magic Dog?

This post was written by one of my players who plays Lyr, the bard. After reading my They Eat What? post from the group's last adventure, he decided to write the events from Lyr's viewpoint. As it turns out most of the other characters were incorrectly interpreting Lyr's actions as cowardly. However, the bard was in fact, the hero of the battle -- in his own head, at least. I daresay that Dunkle was a fine scoundrel, and his ability to notice those pesky dungeon traps was almost as good as my own. I casually watched as the heroes gathered ...
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They Eat What? – Hand of Light, Episode 9

29 Mirtul, 1367 DR “It is your job,” Dona said to Dunkle. “You want the paladin or bard going in first? “No, of course not.” The rogue moved up to the door, checked it for traps, listened against it – nothing – and then slowly opened it. Inside the room, Dunkle saw a long chamber separated by wooden partitions. He eased his rapier from his sheath and sneaked up to the doorway in the first partition: a simple bed and dresser lie inside. Mmm, just sleeping quarters. The second and third partitions contained the same. He relaxed his guard and ...
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Into the Rock – Hand of Light, Episode 8

29 Mirtul 1367 DR “We could just sail the ship into that huge hole. That must be the docks.” Dunkle’s eyes sparkled at the thought. It would be his maiden voyage with his new ship, after all. Dona shook her head. “We would be taking the former captives into danger. We should leave the ship here and have them hide here.” “And,” added Dexter, “we shouldn’t go in through the obvious entrance. There must be another way in. A way that doesn’t involve us fighting through all of the githyankis’ defenses.” And so the heroes, with their new minotaur ally ...
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Karn’s New Buddy – Hand of Light, Episode 7

29 Mirtul 1367 DR “Hey, did you guys notice this?” Dunkle pointed at silver collars around the necks of the minotaurs and mind flayer. He and Karn were hauling the dead bodies back to the ship. The heroes examined the collars closely and discovered a discrete latch that opened them. “Now that is interesting,” said Dexter. “And it explains why mind flayers and githyanki – both known to be mutual enemies – were working toward a common cause. The githyanki enslaved both the minotaurs and mind flayers, using these collars to control them.” “Bloody slaving bastards.” Dona slammed the butt ...
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A Song of Locusts and Fire – Hand of Light, Episode 6

28 Mirtul 1367 DR As the strange, alien ship approached them, the heroes could see humanoid forms moving on its decks. A couple hundred feet away, the ship came to a stop and three forms floated away from it, heading towards them. Two were large monstrosities resembling a cross between bull and man – minotaurs. They had dozens of manacles dangling from their belts and held massive nets in their hands. The other creature had a large bulbous head with octopus-like tentacles dangling from its chin. “Oh, damn,” Dona said. “Is that what I think it is?” “Yes. A mind ...
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Warehouse 54 – Hand of Light, Episode 5

28 Mirtul 1367 DR “Do you think they’ll stop?” asked Karn. “They had better. I wasn’t kidding when I said I’d beat the shit out of them.” Dona gestured across the street at Warehouse 54. “Now let’s get down to business. At least one of my sisters is in that building.” “From what you’ve all told me, Cloakmaster Jarvis is the regional leader of the Shadow Thieves.” Dunkle made sure Bleeder was loose in its scabbard. “I’m sure this compound is heavily guarded. We should approach this carefully. Discretely. Perhaps there are sewers that we can use to access the ...
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Coming Clean – Hand of Light, Episode 4

27 Mirtul 1367 DR “We’re agreed then?” asked Dexter. The wizard had been foremost in leading the discussion about what to do to get their gnomes freed. If he left it to Dona and Lyr, the most vocal of the companions, it would have likely ended in Dona bathing in blood yet again. Karn stood from the table they had gathered around. “Yes, let us go to Magister Altadar at once and be done with this business. Torm smiles on the straight and honest path.” “And you keep your mouth shut unless you have something constructive to contribute,” Dona said ...
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What Name Do You Go By? – Hand of Light, Episode 3

26 Mirtul 1367 DR “What name do you go by, adventurers?” a man called out from the crowd. A mass of people were following the heroes as they moved through the streets of Waterdeep, the slain dragon on display in a wagon. The companions begin to glance at each other, unsure of how to answer. “I’ve never considered this before,” said Karn. “However, it makes sense that the common folk will need a name to which to attribute all our great deeds.” Dexter sighed. “I’ve been meaning to bring this up. All great adventuring groups have a name. We should ...
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Deposing the King – Hand of Light, Episode 2

24 Mirtul 1367 DR “What part of ‘This looks good on me.’ don’t you understand?” Dona asked Lyr, gesturing angrily at the Amulet of Mraphadyr that hung about her neck. “We’re not giving it to that bloody guild, and we are certainly not going to enter into a business relationship with them!” Besides, it protects me from diseases, and I do bathe in the blood of our enemies with satisfactory frequency. “But imagine the potential of such an arrangement with the most powerful, wealthy, and influential guild in the city,” Lyr said as he helped row the boat. The trees ...
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Friends of Clan Gnashtooth – Hand of Light, Episode 1

23 Mirtul 1367 DR “So, we slice it up then,” said Lyr. “It will make transport easier.” Dexter thought for a moment. “But it is only book knowledge, remember. Properly dissecting a dragon into its constituent parts is only something I’ve read about.” And thus the discussion began as the five heroes stood over the body of the black dragon. “There is something to be said about strolling into Waterdeep with the intact corpse of a dragon we’ve slain suspended between us,” Karn said as the discussion began to carry on too long for his likening. Lyr’s eyes lit up ...
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