5e Magic Items

5e Magic Items

By Noam Wegner

Give your players cool new rewards with these 5e magic items! Feel free to customize these 5e magic items as desired to fit your and your players' playstyle.

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Mask of The Facestealer

Other, rare (requires attunement by a humanoid)

This blank, white mask can be placed against the face of a willing or incapacitated humanoid as an action. The mask's appearance changes to match the face of that creature. This effect functions even if the creature is dead, provided that the creature has been dead for less than a day or has been the subject of a gentle repose spell. Thereafter, for 24 hours, the mask grants the following abilities to any creature attuned to it.

First, the mask changes the wearer’s shape to match that of the creature whose face is stored in the mask, as long as the wearer is in the same size category as the face’s owner. The mask duplicates the imitated creature’s appearance so accurately that the wearer has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass themself off as the face's owner. Second, the wearer can speak any languages the imitated creature knows. Third, the wearer recalls the memories of the imitated creature up to 24 hours before the mask stole their visage.

When the duration ends, the mask reverts to its plain form and can be used again to steal a creature’s face. The duration can’t be ended early, nor can the mask be used to imitate a new creature while still holding a creature's visage; however, the wearer can still remove and replace the mask during that time.

Soles of The Dancer

Wondrous item, very rare (requires attunement)

While you are attuned to and wearing these pointed shoes, your walking speed increases by 10 feet, and you have advantage on Dexterity (Acrobatics) checks.

In addition, you can use a bonus action to click the shoes’ heels together. If you do, your movement doesn’t provoke opportunity attacks, and difficult terrain doesn't affect your movement. If you click your heels together again, you end the effect. When this property has been used for a total of one minute, the magic ceases to function until you finish a long rest.

Ring of Nobility

Ring, uncommon, (requires attunement)

A character’s Charisma score is 19 while wearing this ring. It has no effect on the character if their Charisma is already 19 or higher without it.

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